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Gta san andreas remastered
Gta san andreas remastered








  1. Gta san andreas remastered mod#
  2. Gta san andreas remastered mods#
  3. Gta san andreas remastered code#
  4. Gta san andreas remastered Pc#
  5. Gta san andreas remastered license#

Graciously eating up everything R* produces even if it's clear they put no effort into it. The only difference between the amateurs who release stuff under R*'s lucrative brand and the amateurs who release stuff on modding sites is that the former are licensed to do so. You just sound like a brand whore to me. They're too preoccupied with the present and breaking new grounds. "Professionals" will never work on earlier titles ever again. The mobile and later console ports of the 3D games were delegated to no-name teams like War Drum Studios The Stories games were delegated to R* North's B-Team, R* Leeds

Gta san andreas remastered Pc#

The PC port of SA was broken and amateurish. Sorry to break it to you bud, but everything concerning the 3D-era since 2005 has been made by amateurs: Mods are poorly made and I don't want to waste my time looking, installing and troubleshooting them, we need a remstered made by PROFESSIONALS The only way in which R* could remaster the 3D-era titles would be as a passion project, and R* lack passion.

Gta san andreas remastered license#

Renegotiating license deals with the soundtrack holders, ultimately cutting into R*'s profits Reinstalling/creating new tools to work with the long-deprecated file formats

Gta san andreas remastered code#

Then there's the logistics for a proper remastering:ĭiving into archives to find the master pre-release copy of the game, could probably take weeks searching through each of the known facilitiesįinding/re-hiring old members of staff to explain how their part of the code workedįinding employees who would be willing to take a pay cut to work on a non-flagship title They could skim a few million dollars from sales, perhaps a few tens of millions over the lifetime of the product, but when you realize V made billions of dollars in the first week, any potential profit would be nothing more than a drop in the ocean. There would be a lot of money in properly remastering III, VC & SA but not enough money for R* to justify it. In addition, the 3D-era games are no longer what R* would most likely refer to as their "flagship products". That, or use the Rockstar Leeds engine, which was their in-house clone made for the Stories games. R* can't do anything with the Renderware engine other than re-use what they had.

Gta san andreas remastered mods#

In Conclusion: R* Don't care AnyMore About GTA San Andreas, Steam and RGL versions Are Garbage, Mods will make it even Better than modern GTA Gamesįunny Fact: They're More users and More Online users in SA-MP (500+ in any server) Than GTA Online (32 Per Server) You don't have to make it real, make it look like real !Įven if R* Remaster The Game, Remaster it with The RAGE Engine will Make it too Different with The Original San Andreas, The Original Versions Was Made In The RenderWare Engine, When EA brought Criterion Games (Who owns the Engine), EA Restric The comercial Use Of The RenderWare,

Gta san andreas remastered mod#

I think these graphics mod look aesthetic with an old game, low poly model with more realistic lighting that giving my experience mixed with modern day game and nostalgia, i really do appreciate for modder community their efforts to create this masterpiece Thus, sa engine limit on polygon, re work for the whole map seem like it is impossibleĪlso, the variety of material, the physics couldn't change as well It is not supposed to be realistic like gta v or etc.Īnd the lighting is the importain factor that make the atmosphere of the game greater Nah i don't think so, low poly doesn't mean it's pathetic Kind of when they import SA map into GTA 5, it just looks so wrong.Įither the whole maps needs to be re-done to match that, or nothing major needs to be done. You get fascinating in-game effects on a backdrop of low-poly models. The graphics definitely don't need to change - all of the the mods that are supposedly improve the picture are pathetic. Right now the mod community is offering many graphic improvements such as this one: Rendering improvements, including Ray TracingĪbility to switch back to new graphics and faithful old graphics Suggested features for GTA San Andreas 20th Anniversary There are many example of successful remasters and remakes such as the Master Chief Collection for Halo and San Andreas can follow their footsteps. It's time for GTA San Andreas to have a real and good definitve edition. Those flaws though are not a big deal and can be easily fixed.īetween 2013 an 2014 an updated version of the game was released on mobile and console with some improvements but also many new problems, including the removal of several music due to licensing expiring.Ģ024, 5 years from now, will be the 20th Anniversary. Unfortunately is also a game that has few flaws that are not making it age well. GTA San Andreas was a massive success and is considered the best GTA by many people.










Gta san andreas remastered